The cleverest thing about Wordle had nothing to do with words. It was the hard stop. One puzzle, once a day, and then it’s over, a format people stuck with for years, while apps offering unlimited practice got deleted in a fortnight.
That structure suits language learning almost too well. The spacing research says short repeated contact beats occasional long sessions, and the thing that decides whether you learn a language is mostly whether you’re still at it in six months. A two-minute puzzle is a very low bar to keep clearing.
So we built four. Free, no account, new puzzle every day.
Langle: name the language by ear
A short audio clip in a mystery language, a handful of guesses. It looks like trivia and works as ear training.
What makes it useful is what it forces you to notice. To identify a language you have to attend to its rhythm and intonation and the particular sounds it favours, the same features that let you follow speech before you know many words. Most people discover they can already distinguish languages they’ve never studied, purely from having been alive near them.
Play Langle: a new clip every day.
Spellee: a spelling ladder
Progressively harder words to spell, climbing rungs until you miss one.
Spelling is the least glamorous part of vocabulary and one of the most useful. Recognising a word is not the same as being able to write it, and the gap announces itself the first time you have to type something. Fair warning: the upper rungs are meant to be a wall. Clearing the top is not the expected outcome.
Play Spellee: a new ladder every day.
Speakle: pronunciation with a score
A phrase appears, you say it out loud, it scores how close you got.
This one goes after the hardest gap in teaching yourself a language: you cannot hear your own accent. People are routinely convinced they’re producing a distinction they aren’t producing at all. Per-word feedback is humbling and it’s the quickest way to catch a pronunciation habit before it hardens.
Play Speakle: a new phrase every day.
Citle: the daily city game
Clues about a city, five guesses. Geography and culture rather than language drill.
It’s here because language learning isn’t purely linguistic. Knowing where a language is spoken and what its cultural references point at is part of understanding what people mean, as opposed to what they said. Teachers seem to like it as a warm-up.
Play Citle: a new city every day.
Why the daily limit is the point
The obvious objection: a two-minute puzzle can’t teach you a language. Quite right. It isn’t trying to.
A daily game is not a curriculum. It is a way of guaranteeing you touch the language every single day, including the days you had no intention of studying.
What kills language learning isn’t inefficient study. It’s the dead weeks between one burst of enthusiasm and the next. Something small and finite that resets whether or not you turn up is a surprisingly good defence. Good days you do a real session. Bad days you do two minutes, and the thread holds, which is the whole trick.
All four are on the games hub. If you want the daily habit to feed into something more structured, our learning paths pick up where a two-minute puzzle leaves off.

